Proficient in Maya
Advanced Hard Surface Modeling and Texturing photo-real props, weapons, vehicles
Dynamic set-ups for real-time destruction and animation
Extensive experience with prop and dynamics rigging
Proficient in Substance Painter
Proficient in Zbrush Hard Surface Modeling
Extensive knowledge of game prop production pipeline
Extensive experience with production software – Jira, Slack, Outlook
Task delegation and training of junior team members
Providing guidance and direction to outsource vendors
Providing props for animation and environment art teams
Creating placeholder art for prototyping
Finalizing and polishing art for final deliveries